Bookshelf

| browse books |
books
 

| book details |

Engineering Educational Games for a Sustainable Society: Play, Learn and Transform

Edited by Antonio Bucchiarone, Edited by Valentina Rossi, Edited by Vanissa Wanick

| on special |

normal price: R 9 968.95

Price: R 9 470.95


| book description |

This book explores innovative approaches to educational game development, emphasizing practical solutions and transformative learning experiences. As learning increasingly converges with digital culture, game-based learning and serious games offer compelling ways to spark curiosity, cultivate systems thinking and resilience, and create inclusive, sustainable educational experiences. The book is organized into three parts, Play, Learn, and Transform, which are deliberately interwoven, reflecting the fluid and iterative nature of game-based learning as a holistic approach to education and social change. First, Play advocates for a transformation in educational paradigms towards active, experiential, and playful learning methodologies. The four chapters showcase a variety of strategies to stimulate engagement, starting with hybrid settings and concluding with digital scenarios. Next, Learn delves into the intersection of educational game design and sustainability. Here, the chapters challenge conventional paradigms by introducing more-than-human perspectives, co-creative approaches, and immersive narratives. Lastly, Transform moves towards the broader societal impact of serious games, highlighting their potential in shaping policy, fostering inclusion, and enhancing public understanding of environmental and governance issues. The chapters in this part underscore how games engage diverse audiences and support collaborative learning and reveal how they can become platforms for collective inquiry, systemic reflection, and social change. This book is intended for those committed to advancing education through purposeful play, whether being a researcher seeking theoretical insights, an educator designing a curriculum or a class intervention, or a developer building the next generation of educational tools. Collectively, the works in this volume reaffirm that game-based learning is not merely a pedagogical technique but a medium for meaningful exploration, practicing collaboration, and supporting transformative learning.

| product details |



Normally shipped | Available from overseas. Usually dispatched in 14 days
Publisher | Springer Nature Switzerland AG
Published date | 16 Nov 2025
Language |
Format | Hardback
Pages | 307
Dimensions | 235 x 155 x 0mm (L x W x H)
Weight | 0g
ISBN | 978-3-0320-2590-6
Readership Age |
BISAC | computers / computer graphics / game programming


| other options |


| your trolley |

To view the items in your trolley please sign in.

| sign in |

| specials |

The Quality of Mercy

Siphiwe Gloria Ndlovu
Paperback / softback
384 pages
was: R 340.95
now: R 299.95
Stock is usually dispatched in 6-12 days from date of order

This is indeed a story of mercy and the redemption it offers.

Leeward: A Times Historical Novel of the Year 2023

Katie Daysh
Paperback / softback
384 pages
was: R 295.95
now: R 259.95
Available from overseas. Dispatched in aprox 4-8 weeks as local supplier is out of stock


YNA2 Frankenstein everything you need to catch up, study and prepare for the 2027, 2028 exams

Mary Shelley
Paperback / softback
112 pages
was: R 285.95
now: R 251.95
Available from overseas. Usually dispatched in 14 days

York Notes Advanced offer a fresh and accessible approach to English Literature.

Frankenstein

Mary Shelley
Hardback
264 pages
was: R 355.95
now: R 312.95
Available from overseas. Usually dispatched in 3 to 6 weeks

Victor Frankenstein driven by the mad dream of creating his own creature, experiments with alchemy and science to build a monster stitched together from dead remains.