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books
| book details |
When Worlds Collide: How Video Games Reinvent Storytelling and Why It Matters
By (author) Colin Harvey
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| on special |
normal price: R 505.95
Price: R 479.95
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| book description |
A video game insider reveals how stories power the best computer games Imagine joining a team of heroic warriors to defeat a monstrous king in a sword and sorcery-themed fantasy realm. Imagine being a Wild West cowboy and robbing a steam train. Imagine being a cat and fending for yourself in a sprawling urban environment. Imagine, too, if you could build your own character to explore these new realms, or even create your own world. From collaborative raids with people you’ll never meet in real life to character-based dramas where you inhabit a different personality, video games are transforming how we tell stories. As a medium, computer game narratives are always in flux, exploring the capabilities of ever-changing technology and coming up with new ways to engage, immerse and surprise by putting you in the story. When Worlds Collide speaks to leading writers and narrative designers in the video game industry to find out how video games are taking age-old storytelling techniques and twisting them into new shapes. From genre to character, from dialogue to performance, from emergent narrative to transmedia storytelling and the Metaverse, this book explores the challenges and possibilities this new medium offers storytellers and worldbuilders. Interactive, spatial and connected, the influence of game storytelling is spreading way beyond the screen, into wider culture and society, throwing up new ethical challenges in its wake. A veteran games writer and academic, Colin Harvey takes us on a journey through these myriad compelling domains, tracking their evolution through pixels and polygons to a future in which the real and virtual are increasingly entwined. When World Collide has been highly praised by games industry writers. Reviews 'Drawing on his expertise as both a practitioner and a storyteller, Harvey skillfully examines the ways in which games are revolutionising how we engage with, experience, and create stories. Each chapter blends theory with practice, making the ideas accessible and engaging, while inspiring both creators and fans alike to rethink the boundaries of narrative. Whether you're a gamer, writer, or simply a lover of storytelling, When Worlds Collide is an eye-opening and thought-provoking read that will forever change the way you look at stories.' – Damien Goodwin (Star Wars Outlaws, The Casting of Frank Stone, Returnal) 'People often ask why I care about storytelling in games. From now on I'll just give them this book' – Antony Johnston, (Dead Space, Resident Evil Village, Middle-Earth:Shadow of Mordor) Buy the book and start learning the secrets of video games
| product details |

Normally shipped |
Publisher | Canbury Press
Published date | 25 Sep 2025
Language |
Format | Paperback / softback
Pages | 272
Dimensions | 234 x 153 x 17mm (L x W x H)
Weight | 445g
ISBN | 978-1-9144-8734-7
Readership Age |
BISAC | computers / computer graphics / game programming
| other options |

Normally shipped |
Readership Age |
Normal Price | R 576.95
Price | R 547.95
| on special |

Normally shipped |
Readership Age |
Normal Price | R 732.95
Price | R 696.95
| on special |
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Carlo Rovelli
Paperback / softback
224 pages
was: R 295.95
now: R 265.95
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Originally published in Italian: L'ordine del tempo (Milan: Adelphi Edizioni, 2017).
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Carlo Rovelli
Paperback / softback
208 pages
was: R 295.95
now: R 265.95
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