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books
| book details |
Teaching Medieval French Language and Culture through Digital Gameplay: Applications from ""Brendan’s Voyage""
By (author) Jacob Abell, By (author) Lynn Ramey
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| on special |
normal price: R 3 740.95
Price: R 3 553.95
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| book description |
This book explores digital gameplay’s potential for transforming the way medievalists teach spoken and written language. The authors reflect on lessons learned from the implementation of the video game Brendan’s Voyage, which remediates key episodes from the twelfth-century poem, The Voyage of Saint Brendan the Abbot, a popular text translated from Latin into the Anglo-Norman dialect of medieval French. As the player participates in Brendan’s maritime quest (and the creation of the Brendan manuscript), the game conveys basic skills in spoken and written Anglo-Norman as well as cultural lessons about Francophone England, from the role of women in artistic patronage to the role of fantastic beasts in monastic imagination. This book positions Brendan’s Voyage as a case study whose production and use can offer insights that impact medieval studies, language pedagogy, the digital humanities, and educational video game design.Â
| product details |

Normally shipped |
Publisher | Arc Humanities Press
Published date | 30 Sep 2026
Language |
Format | Hardback
Pages | 168
Dimensions | 229 x 152 x 0mm (L x W x H)
Weight | 0g
ISBN | 978-1-8027-0320-7
Readership Age |
BISAC | literary criticism / medieval
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Normally shipped |
Readership Age |
Normal Price | R 4 705.95
Price | R 4 470.95
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