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| book details |
Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games: Volume 5
By (author)
Keith Ammann
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| book description |
From the acclaimed author of the “must-have†(R.A. Salvatore, #1 New York Times bestselling author) The Monsters Know What They’re Doing series, an indispensable and easy-to-follow new handbook for creating original enemies in tabletop role-playing games. In The Monsters Know What They’re Doing, the essential tactics guide for Dungeon Masters, and its sequel, MOAR! Monsters Know What They’re Doing, Keith Ammann reverse-engineered hundreds of fifth edition Dungeons & Dragons monsters to help DMs prepare battle plans for combat encounters before their game sessions. Now, in Making Enemies, he explores everything that goes into creating monsters from the ground up: size, number, and level of challenge; monster habitats; monster motivations; monsters as metaphors; monsters and magic; the monstrous anatomy possessed by real-world organisms; and how to customize monsters for your own tabletop roleplaying game adventuring party to confront. No longer limited to one game system, Making Enemies shows you how to build out your creations not just for D&D 5E but also for Pathfinder 2E, Shadowdark, the Cypher System, and Call of Cthulhu 7E. Including interviews with some of the most brilliant names in RPG and creature design, Making Enemies gives you the tools to surprise and delight your players—and terrify their characters—again and again.
| product details |
Normally shipped |
Enquiries only
Publisher |
Simon & Schuster
Published date |
7 Oct 2025
Language |
Format |
Digital (delivered electronically)
Pages |
592
Dimensions |
0 x 0 x 0mm (L x W x H)
Weight |
0g
ISBN |
978-1-6680-9335-1
Readership Age |
BISAC |
games / role playing & fantasy
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Survive the AI Apocalypse: A guide for solutionists
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232 pages
was: R 340.95
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The Memory Collectors: A Novel
Dete Meserve
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