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| book details |
Graphics Shaders: Theory and Practice, Second Edition
By (author)
Mike Bailey
, By (author)
Steve Cunningham
This book is currently unavailable. Enquire to check if we can source a used copy
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| book description |
This book uses examples in OpenGL and OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a new chapter on converting a fixed-function OpenGL program to a shader-based OpenGL program. It also explains how best to use tessellation shaders, illustrates the importance of the invariant qualifier for multipass rendering, and presents new applications, including terrain bump-mapping and LIDAR data.
| product details |
Normally shipped |
Enquiries only
Publisher |
Taylor & Francis Inc
Published date |
19 Apr 2016
Language |
Format |
Digital (delivered electronically)
Pages |
518
Dimensions |
0 x 0 x 0mm (L x W x H)
Weight |
0g
ISBN |
978-1-4398-6775-4
Readership Age |
BISAC |
computers / computer graphics / general
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Broken Country: AMAZON'S BOOK OF THE YEAR - THE MILLION-COPY BESTSELLER
Clare Leslie Hall
Paperback / softback
320 pages
was: R 395.95
now: R 355.95
Available from overseas. Dispatched in aprox 4-8 weeks as local supplier is out of stock
An epic love story with the pulse of a thriller that asks: what would you risk for a second chance at first love?
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Theory & Practice
Michelle de Kretser
Hardback
192 pages
was: R 415.95
now: R 373.95
Available from overseas. Dispatched in aprox 4-8 weeks as local supplier is out of stock
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The Correspondent
Virginia Evans
Hardback
288 pages
was: R 495.95
now: R 445.95
Forthcoming
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Exiles: Times book of the month 'Stanley Kubrick meets MR James'
Mason Coile
Paperback / softback
224 pages
was: R 520.95
now: R 468.95
Forthcoming
A terrifying locked-room mystery set in a remote outpost on Mars.
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