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From Pac-Man to Pop Music: Interactive Audio in Games and New Media

Edited by Karen Collins





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| book description |

Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio. Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses. The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses. The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.

| product details |



Normally shipped | Enquiries only
Publisher | Taylor & Francis Ltd
Published date | 3 Oct 2017
Language |
Format | Digital (delivered electronically)
Pages | 224
Dimensions | 0 x 0 x 0mm (L x W x H)
Weight | 0g
ISBN | 978-1-3512-1773-6
Readership Age |
BISAC | music / instruction & study / theory


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