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| book details |
Education and Role-Playing Games: TeachRPG – Tabletop Role-Playing Games in the Classroom, Vol II
Edited by
Susan Haarman
This book is currently unavailable. Enquire to check if we can source a used copy
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| book description |
Education and Role-Playing Games: TeachRPG – Tabletop Role-Playing Games in the Classroom, Vol II brings together a diverse group of educators and scholars who are using tabletop RPGs in their classrooms to foster deeper engagement, build community, and support transformative learning. While educational games are increasingly available, many are created by designers without classroom experience or emphasize gamification through points and badges rather than the creation of immersive, gameful environments tied to real learning outcomes. This volume fills a critical gap by centering the voices of practitioner-scholar educators who adapt RPGs to fit their unique disciplines, institutions, and student needs. Contributors share how these games enhance cognitive and affective learning, support marginalized students, and offer meaningful pedagogical opportunities for both instructors and learners. Striking a balance between practical strategies, empirical insight, and personal narrative, Teach RPG provides adaptable models for integrating analog RPGs into a wide range of classrooms. It moves beyond theory or anecdote to show how role-playing can be a rigorous, relational, and inclusive educational practice.
| product details |
Normally shipped |
Enquiries only
Publisher |
Taylor & Francis Ltd
Published date |
19 Feb 2026
Language |
Format |
Digital (delivered electronically)
Pages |
264
Dimensions |
0 x 0 x 0mm (L x W x H)
Weight |
0g
ISBN |
978-1-0405-7347-1
Readership Age |
BISAC |
computers / virtual reality
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The Order of Time
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